Sunday, August 15, 2010

Blue and Orange Part II

So I've dubbed my Black and White rip-off "Blue and Orange," because TVTropes references are the seeds of all good video games made in the history of forever. Including the ones made before TVTropes was created.

Anyways. We have our two basic kinds of resources, that being Prayer Power which is used for practically everything and various physical resources that are used for specific jobs, like constructing buildings or making tools. There's actually a third resource, though. People. You need villagers to harvest the physical resources and generate Prayer Power, and you also need villagers to convert raw materials into useful items. Not to mention, if you plan on going to war, you need villagers to recruit into your army. So we have three basic kinds of resources, then. How do we acquire these resources, then? I actually half-answered this in the last post.

Prayer Power, as mentioned, comes primarily from two sources. You can either generate a steady supply from worship, or you can get an instant boost from a sacrifice. There's three kinds of sacrifice. The first is stored food, which isn't worth much (for example, a miracle for causing a bountiful harvest requires less Prayer Power than the extra food gathered will generate if sacrificed, but a miracle for simply generating extra food will cost more). The second is live animal sacrifices, and the younger the better. The most valuable is human sacrifice, and again, young is good. People only reproduce when well-fed, and regularly sacrificing your own villagers isn't going to make up for the food surplus required to get people breeding in the first place, however you can always force people to breed by assigning breeder disciples (sacrifices also make a good way to drive a recently converted village to extinction if you're evil enough to practice genocide).

If you're a benevolent god, villagers will occasionally worship at your shrines automatically, by doing some kind of dance kneeling and saying a quick prayer when they aren't busy doing something else. This is a very irregular source of Prayer Power, however, which is why any god, good or evil, is going to need to turn some of their villagers into Priests (which is being used as a unisex term here). Priests job is to worship at the temple all day, every day, and they generate much more Prayer Power than others. Further, a sufficiently advanced clergy will lead the other villagers to worship together on holy days, generating massive amounts of Prayer Power in exchange for calling off very nearly all village activity for the day.

The rest of the village, meanwhile, needs food, which is provided by farmers, ranchers, and fishermen. You also need wood or stone, which is provided by lumberjacks or miners, and these are used to actually build things by laborers. Gold and metal will also be harvested by miners working the right type of mine. Gold and metal will then be processed into luxuries, tools, and weapons by craftsmen. Villagers who have not been set as disciples for a specific task will usually float around from one village job to the next based on the current needs of the village. Inside the Temple, which acts as headquarters for your entire empire/religion/whatever, there are pie charts of the current breakdown of which villagers have what job in which village. You can use these pie charts to increase or decrease the general amount of villagers working one particular job (taking or giving villagers to all other jobs equally), or else transfer villagers straight from one job to another. There's a few more village jobs not related to resources, but we'll get to those later.

The final village job to do with resources is breeders. Although people will start breeding on their own, you can designate someone as a breeder in order to speed the process up. Obviously, we're going to need some Virtual Villagers-style censoring to prevent this game from getting itself an AO rating.

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